It’s like Shape Editor in Maya but works with skeletons (transforms)

What is Skeleposer?

Briefly, it’s like Shape Editor in Maya, but works with transforms and joints. It can be used to make complex facial rigs based on joints. It’s especially good for game engines and realtime graphics.

skeleposer

Basic workflow

You create skeleposer node, make joints, add them to skeleposer and then work with poses.
Then you connect controls to the poses and that’s done!
In practice, you work with skinCluster and poses at the same time.

skeleposer

Features

Skeleposer supports a lot of cool features that make the working process nice: