Minimax with Alpha-Beta Pruning in Python

Introduction Way back in the late 1920s John Von Neumann established the main problem in game theory that has remained relevant still today: Players s1, s2, …, sn are playing a given game G. Which moves should player sm play to achieve the best possible outcome? Shortly after, problems of this kind grew into a challenge of great significance for development of one of today’s most popular fields in computer science – artificial intelligence. Some of the greatest accomplishments in […]

Read more