Practical 3D Asset Generation: A Step-by-Step Guide

Generative AI has become an instrumental part of artistic workflows for game development. However, as detailed in my earlier post, text-to-3D lags behind 2D in terms of practical applicability. This is beginning to change. Today, we’ll be revisiting practical workflows for 3D Asset Generation and taking a step-by-step look at how to integrate Generative AI in a PS1-style 3D workflow.

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Fine-tune Llama 2 with DPO

Reinforcement Learning from Human Feedback (RLHF) has become the de facto last training step of LLMs such as GPT-4 or Claude to ensure that the language model’s outputs are aligned with human expectations such as chattiness or safety features. However, it brings some of the complexity of RL into NLP: we need to build a good reward function, train the model to estimate the value of a state, and at the same time be careful not to strive too far […]

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