Practical 3D Asset Generation: A Step-by-Step Guide

Dylan Ebert's avatar

Generative AI has become an instrumental part of artistic workflows for game development. However, as detailed in my earlier post, text-to-3D lags behind 2D in terms of practical applicability. This is beginning to change. Today, we’ll be revisiting practical workflows for 3D Asset Generation and taking a step-by-step look at how to integrate Generative AI in a PS1-style 3D workflow.

 

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